User Manual

EXCLUSIONS

OVERVIEW

Sometimes you may want certain objects to NEVER fade, even if they block the

camera’s view. Camera Object Fader provides multiple ways to exclude objects.

MethodDescriptionStepsBest For
FaderIgnore ComponentThe most reliable method using a component.1. Select the object.
2. Add Component > Fader Ignore.
Important objects, transparent windows, UI in world space.
Tag ExclusionExclude groups of objects by tag.1. Create a Tag (e.g., “IgnoreFading”).
2. Tag your objects.
3. Add tag to “Ignore Tags” list in controller.
Groups of objects like NPCs or Decorations.
Manual Object ListExclude specific objects via reference.1. Find “Ignore Objects” list in Inspector.
2. Drag objects into the list.
Specific instances like a Quest Item.
Layer ExclusionExclude objects by layer.Ensure the object’s layer is NOT checked in the “Fade Layer” mask.UI Layer, Player Layer, Skybox.

PRIORITY ORDER

OrderCheckResult
1Is the object the camera itself?SKIP (Never fade)
2Is the object the current target?SKIP (Unless FadeTargetWhenClose is true)
3Has FaderIgnore component?SKIP (Explicitly ignored)
4Is in “Ignore Objects” list?SKIP (Explicitly ignored)
5Tag matches “Ignore Tags”?SKIP (Explicitly ignored)
6None of the above?FADE (Apply effect)