User Manual

GETTING STARTED

REQUIREMENTS

- Unity 2021.3 or later

- Any Render Pipeline (Standard, URP, HDRP)

INSTALLATION

  1. Import the Camera Object Fader package into your Unity project.
  2. The package will be located at: Assets/QuickSetup/CameraObjectFader/

BASIC SETUP

STEP 1: Add the Controller

- Select your Main Camera in the Hierarchy.

- Click Add Component > Camera Object Fader > Camera Fade Controller.

STEP 2: Assign Your Target

- In the Inspector, find the “Targets” list.

- Drag your Player GameObject into the list.

STEP 3: Configure the Fade Layer

- Set the “Fade Layer” mask to include layers that should fade (e.g., Environment, Walls, Props).

- Objects NOT on this layer will never be affected.

TESTING

  1. Press Play.
  2. Move your camera so an object is between the camera and your player.
  3. The obstructing object should fade out automatically.
  4. When the obstruction clears, the object returns to full opacity.